Saturday, 26 November 2011

BA Design Year 3: Territories Presentation

http://www.scribd.com/fullscreen/73833890?access_key=key-1erjr4qkz18zri8wxf1o

South Korean Riot Police Training


Artcicle: Is technology to blame for the London riots

http://www.bbc.co.uk/news/technology-14442203

Dunne & Raby: Park Interactives

In the 'park interactives' by dunne and raby, the objects belong to a society that actually encourages users to misbehave, changing the idea of what is deemed acceptable behaviour in a public area. 




London riot areas: initial investigations

I visited 3 locations across London that were worst hit by the riots, Hackney, Croydon and Peckham. Although most of the physical damage has been cleaned up, walking around and collecting information on the various communities in each area allowed me to think about possible sites of intervention, geographical borders, what I really define a community to be, and what are the elements that make one. 




Prototype iteration with white gaffa tape

By Re-modelling the riot helmet and giving it a different surface, altered its meaning completely and gave me new contexts in which to think about its use and users. Additionally the baton served as a new tool for possible games that could be created. If a riot could become something beneficial to both sides involved, could it become a social activity?







Tuesday, 1 November 2011

Studio Practice: Rapid Prototyping

I was asked to produce a 3D sketch of an artefact/ product/ piece of tech/ prop from within the territory I am investigating. But we were only allowed to use cardboard and gaffa tape. I chose a riot helmet:





Studio Practice: Questioning the Territory

As part of words week. We were asked to produce a question for our territory. My topic being 'Sports/ Game play and social relationships', my initial question was:

what parameters can be installed so a community can safely and efficiently design their own park?

And then this question was expanded on with questions from the question:

what objects are needed to transform a deprived play area?
what equipment would be most appropriate to enhance the experience of a play area?
how can we involve the whole family in a sports community project?
how can i measure the dynamics or certain, in order to design a site specific play area?
what rules are needed within the community to make a self sufficient plan work?
can food and sport help to promote each other and in turn help community spirit?
how can a 'sport makeover' be installed and documented, and then learnt from?
what would a social workshop involve, that promote sport and food?
how can we give youngsters a forum to be heard, rather than others speaking for them?
can we give youngsters responsibility/ ownership own their own park?
what technology can be used to give youngsters a voice into what they want in their space?
can a member of the public define these parameters?

This method of research has enabled me to throw up all sorts of dilemmas that need to be thought about and questioned during the design process. As well as thinking about interventions, people/ organisations to speak to and things to investigate.